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  2. 3-dimensional matching - Wikipedia

    en.wikipedia.org/wiki/3-dimensional_matching

    3-dimensional matchings. (a) Input T. (b)–(c) Solutions. In the mathematical discipline of graph theory, a 3-dimensional matching is a generalization of bipartite matching (also known as 2-dimensional matching) to 3-partite hypergraphs, which consist of hyperedges each of which contains 3 vertices (instead of edges containing 2 vertices in a usual graph).

  3. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    This familiar equation for a plane is called the general form of the equation of the plane or just the plane equation. [6] Thus for example a regression equation of the form y = d + ax + cz (with b = −1) establishes a best-fit plane in three-dimensional space when there are two explanatory variables.

  4. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    A section of the surface, made by intersecting the surface with a plane that is perpendicular (orthogonal) to the axis, is a circle. Simple examples occur when the generatrix is a line. If the generatrix line intersects the axis line, the surface of revolution is a right circular cone with vertex (apex) the point of intersection.

  5. Surface (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Surface_(mathematics)

    A sphere is the surface of a solid ball, here having radius r. In mathematics, a surface is a mathematical model of the common concept of a surface.It is a generalization of a plane, but, unlike a plane, it may be curved; this is analogous to a curve generalizing a straight line.

  6. List of mathematical shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_shapes

    For example, the (three-dimensional) platonic solids tessellate the 'two'-dimensional 'surface' of the sphere. Zero dimension. Point; One-dimensional regular polytope

  7. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    A surface may be composed of one or more patches, where each patch has its own U-V coordinate system. These surface patches are analogous to the multiple polynomial arcs used to build a spline. They allow more complex surfaces to be represented by a series of relatively simple equation sets rather than a single set of complex equations.

  8. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  9. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    The curved surface, the underlying inner mesh, [1] can be calculated from the coarse mesh, known as the control cage or outer mesh, as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add ...