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JSX (JavaScript Syntax Extension) is a syntax extension for JavaScript, commonly used with React to describe what the UI should look like.
Next.js is an open-source web development framework created by the private company Vercel providing React-based web applications with server-side rendering and static rendering. React documentation mentions Next.js among "Recommended Toolchains" advising it to developers when "building a server-rendered website with Node.js". [6]
To alleviate these issues, React was the first major library to adopt a virtual DOM in 2013, which removed both the performance bottlenecks (since diffing and reconciling the DOM was relatively cheap) and the difficulty of binding data (since components were effectively just objects). [9]
With server-side rendering, static HTML can be sent from the server to the client, and client-side JavaScript then makes the web page dynamic by attaching event handlers to the HTML elements in a process called hydration. Examples of frameworks that support server-side rendering are Next.js, Nuxt.js, Angular, and React.
The basic architecture of React applies beyond rendering HTML in the browser. For example, Facebook has dynamic charts that render to <canvas> tags, [38] and Netflix and PayPal use universal loading to render identical HTML on both the server and client. [39] [40]
With the start of a new year on Jan. 1, 2025, comes the emergence of a new generation. 2025 marks the end of Generation Alpha and the start of Generation Beta, a cohort that will include all ...
1. In this example, two text boxes are bound to observable variables on a data model. The "full name" display is bound to a dependent observable, whose value is computed in terms of the observables. When either text box is edited, the "full name" display is automatically updated, with no explicit event handling.
Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...