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  2. Raph Koster - Wikipedia

    en.wikipedia.org/wiki/Raph_Koster

    Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [ 1 ] and the creative director behind Star Wars Galaxies . [ 2 ]

  3. List of video game crowdfunding projects - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_crowd...

    A new real-time strategy game by former Blizzard StarCraft II and Warcraft III developers. TBA Rivals 2: Aether Studios Kickstarter: Dec 16, 2023: $200,000 $1,076,198 2.5D platform fighter and the sequel to Rivals of Aether. Oct 23, 2024: Friday Night Funkin': The Full Ass Game: Funkin' Crew Kickstarter: May 18, 2021: $60,000 $2,247,641 Rhythm ...

  4. Ultima Online - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online

    Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 [1] by Origin Systems.. Set in the Ultima universe, it is known for its extensive player versus player combat system.

  5. Raph Koster's Playable Worlds lands $2.7M to create a new ...

    www.aol.com/news/raph-kosters-playable-worlds...

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  6. Raph Koster on Origin's Privateer Online - AOL

    www.aol.com/news/2014-06-20-privateer-online-was...

    Raph Koster's thrown up a fairly fascinating blog post detailing one of his Origin projects that never saw the light of day. It was originally codenamed Star Settlers and it featured procedurally ...

  7. Raph Koster on getting criticism - AOL

    www.aol.com/news/2013-10-14-raph-koster-on...

    Veteran developer Raph Koster has authored a blog post that's worth a read if you're a game designer. Heck, it's worth a read if you're a game blogger, game player, or anyone else with aspirations ...

  8. Ultima Online: The Second Age - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online:_The_Second_Age

    The expansion added several features to the game, including a new region called the Lost Lands, new creatures, and support for player-built cities. The Second Age was developed by Origin Systems and published by Electronic Arts in 1998. [3] It was the last Ultima Online expansion designed by Raph Koster. [citation needed]

  9. Raph Koster is collaborating on Crowfall [Updated with video]

    www.aol.com/news/2015-01-22-raph-koster-is...

    Koster gets a blurb of his own in the PR: "There isn't anything on the market like Crowfall, and it has been a long time since some of these design ideas were explored.

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