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Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs.
A music box (American English) or musical box (British English) is an automatic musical instrument in a box that produces musical notes by using a set of pins placed on a revolving cylinder or disc to pluck the tuned teeth (or lamellae) of a steel comb.
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Game review site GameSpot described it as a "challenging, if repetitive game", though adding that the game's graphics and subliminal messages made it into a "far more interesting fare", summing it up as a "challenging, unique puzzle game that is pleasant to look at and listen to". The author opined that the phrases included within the game ...
The song shares a title with an award-winning collection of poetry from 1964 by fellow Canadian Margaret Atwood. [1] But Mitchell has said that "The Circle Game" was written as a response to the song "Sugar Mountain" by Neil Young, whom she had befriended on the Canadian folk-music circuit in the mid-1960s. Young wrote "Sugar Mountain" in 1964 ...
Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]
Defines the banner displayed when the song is chosen to play. #BPMxx: Defines what the BPM will change to when the number xx appears in the BPM channel of the main data field. #DIFFICULTY: Defines the difficulty of a song by color (1 for green, 2 for blue, 3 for yellow, 4 for red, and 5 for purple). As songs get harder, higher numbers are ...