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ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.
The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]
The 3D Morphable Model (3DMM) is a general framework that has been applied to various objects other than faces, e.g., the whole human body, [3] [4] specific body parts, [5] [6] and animals. [ 7 ] 3DMMs were first developed to solve vision tasks by representing objects in terms of the prior knowledge that can be gathered from that object class.
The aim of the project is to develop an application capable of modeling a wide variety of human forms in the full range of natural poses from a single, universal mesh. For this purpose, the design of a 3D humanoid mesh that can readily be parametrically manipulated to represent anatomical characteristics has been pursued, the mesh includes a ...
Human body polygon data used in the site are called "BodyParts3D". [3] BodyParts3D polygon data are extracted from full-body MRI images. The MRI image set that BodyParts3D is based on is called "TARO". Taro is a common given name for males in Japanese, as John is in English.
The facial skeleton comprises the facial bones that may attach to build a portion of the skull. [1] The remainder of the skull is the neurocranium . In human anatomy and development, the facial skeleton is sometimes called the membranous viscerocranium , which comprises the mandible and dermatocranial elements that are not part of the braincase.
Gross anatomy has become a key part of visual arts. Basic concepts of how muscles and bones function and deform with movement is key to drawing, painting or animating a human figure. Many books such as "Human Anatomy for Artists: The Elements of Form", are written as a guide to drawing the human body anatomically correctly. [4]
The facial muscles are just under the skin (subcutaneous) muscles that control facial expression. They generally originate from the surface of the skull bone (rarely the fascia), and insert on the skin of the face. When they contract, the skin moves. These muscles also cause wrinkles at right angles to the muscles’ action line. [2]
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