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  2. 2023–2024 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2024_video_game...

    Deloitte predicts that the share of theatrical box office revenues from video game intellectual property (IP) will double by 2025. Additionally, most major video streaming platforms are expected to include shows based on popular games. [169] Another report by GlobalData suggests that the video games market could become a $300 billion industry ...

  3. Nintendo Software Technology - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Software_Technology

    NST started developing Project H.A.M.M.E.R. for the Nintendo Wii but several problems landed the project in 'development hell'. A large amount of funding was spent on cut-scenes early in development, and so when the project started to fall behind, senior staff didn't want to end it because of the capital already spent.

  4. Nintendo Entertainment Planning & Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    Mainly located in Kyoto, the Nintendo division works similarly to its two predecessors before the merger and is divided into many groups. It has ten production groups responsible for development or production of games, each of them having their own managers, producers and project leads working on specific series and focus, with them using the pool of talents in the division for each project.

  5. Video Game Developers On The Holiday Hot Job List

    www.aol.com/news/2011-12-06-video-game...

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  6. Category:Video game industry occupations - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

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  7. Jamie Dimon says the next generation of employees will ... - AOL

    www.aol.com/finance/jamie-dimon-says-next...

    But we hire 30,000 people a year, so we expect to be able to get them a job somewhere local in a different branch or a different function if we can do that,” Dimon explained.

  8. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  9. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    This category contains articles that relates to video game design. ... Video game development. For articles on game design in general, see Category:Game design

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