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Battle Arena Toshinden, released as Toh Shin Den [a] [b] [2] in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. [3] It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."
In the final round of the Battle Arena Toshinden tournament, Eiji Shinjo faces the tournament's sponsor, Gaia, in a final duel. Gaia mentions that Eiji's skills are comparable to those of his long-lost brother, Sho, but before he can explain, the fight is interrupted by a man called Chaos, who works for the same Organization as Gaia and has been sent to eliminate him upon discovering that Gaia ...
Retrieved from "https://en.wikipedia.org/w/index.php?title=Sofia_(Battle_Arena_Toshinden)&oldid=1214738359"
Battle Arena Toshinden 2, or Toshinden 2 (闘神伝2) in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara.Unlike the original Battle Arena Toshinden which was only for home systems, this sequel was originally a coin-operated arcade game for the Sony ZN-1 hardware, released in November 1995 and distributed by Capcom [10] before its port to PlayStation shortly ...
Battle Arena Toshinden 3; T. Toshinden 4 This page was last edited on 14 June 2024, at 20:34 (UTC). Text is available under the Creative Commons Attribution ...
Master only appears in Battle Arena Toshinden 2, but he is still the Head of the Himitsu Kessha on the first game. Mondo •Nationality: Japan •Age: •Height: •Weight: •Occupation: •Weapon: Mondo is a fictional, playable character in the first three installments of the video game series.
Battle Arena Toshinden 3 is a 1996 fighting game developed by Tamsoft and published by Takara for the PlayStation. Released in December 1996 and globally in March 1997, it serves as the sequel to Battle Arena Toshinden 2 .
The character was quickly shelved, replaced with the character Sofia from Battle Arena Toshinden while SCEA considered other character options. Reception to Polygon Man was negative, with publications calling him "scary" and feeling it was a poor way to market the console to consumers.
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