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Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
In computer programming, scope is an enclosing context where values and expressions are associated. The scope resolution operator helps to identify and specify the context to which an identifier refers, particularly by specifying a namespace or class. The specific uses vary across different programming languages with the notions of scoping.
Beginners All purpose Symbolic Instruction Code – it was developed to enable more people to write programs. C – a general-purpose programming language, initially developed by Dennis Ritchie between 1969 and 1973 at AT&T Bell Labs. These languages are classified as procedural paradigm.
Crash Course (sometimes stylized as CrashCourse) is an educational YouTube channel started by John Green and Hank Green (collectively the Green brothers), who became known on YouTube through their Vlogbrothers channel. [2] [3] [4] Crash Course was one of the hundred initial channels funded by YouTube's $100 million original channel initiative.
The method for this is used in Multiview Video Coding for Blu-ray 3D movies is known as the 2D plus Delta algorithm, and the MVC specification itself is part of the H.264 standard as an amendment in H.264 “Annex H” of the specification.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Daniel Shiffman (born July 29, 1973) is a computer programmer, a member of the Board of Directors of the Processing Foundation, [1] and an Associate Arts Professor at the Interactive Telecommunications Program (ITP) at New York University Tisch School of the Arts. [2]
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