Search results
Results from the WOW.Com Content Network
The full version of the game was released on January 23, 2018, for macOS and Windows personal computers, [16] [17] and on December 4, 2018, for PlayStation 4 and Xbox One consoles. [18] The Nintendo Switch, PlayStation 5 and Xbox Series X/S versions of the game and a spin-off, called Subnautica: Below Zero, were released on May 14, 2021.
Subnautica: Below Zero is an open-world survival action-adventure video game developed and published by Unknown Worlds Entertainment. The game is a spin-off to Subnautica . Introduced in early access via Steam and the Epic Games Store in January 2019, Subnautica: Below Zero was released for macOS , Nintendo Switch , PlayStation 4 , PlayStation ...
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
A cinematic trailer for the game was released on October 17, 2024, during the Xbox Partner Showcase. It is planned to be released as an early access title, and will be available on PC and Xbox Series X and S. [9] Unlike its predecessors, Subnautica 2 is made with Unreal Engine 5. [10]
PlayStation Now (PS Now) was a standalone video game subscription service on consoles developed by Sony Interactive Entertainment.The service offered cloud gaming for PlayStation 2, PlayStation 3, and PlayStation 4 games that could be played on PlayStation 4, PlayStation 5 and Microsoft Windows computers.
This is a list of games that were released for the PlayStation 4 console. There are currently 3479 games across both lists. This is a dynamic list and may never be able to satisfy particular standards for completeness.
At some point in development, the story of the game underwent a number of major changes before ending up at the final version that was released, with an older build released via an easter egg. [14] The storytelling was designed to rely on the player's actions rather than serve as a guide for the player to adhere to, so as to allow those who ...
The team envisioned a game world that was interactive and in which players' actions would change the state of the world. Brennecke added that the game would feature a "memorable" story like other Obsidian's games. [4] The team worked extensively on the artificial intelligence of insects, which govern their behaviors. For instance, ants are ...