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  2. Fisher information - Wikipedia

    en.wikipedia.org/wiki/Fisher_information

    In mathematical statistics, the Fisher information (sometimes simply called information[1]) is a way of measuring the amount of information that an observable random variable X carries about an unknown parameter θ of a distribution that models X. Formally, it is the variance of the score, or the expected value of the observed information.

  3. Stockfish (chess) - Wikipedia

    en.wikipedia.org/wiki/Stockfish_(chess)

    Stockfish (chess)

  4. Fisher's method - Wikipedia

    en.wikipedia.org/wiki/Fisher's_method

    In statistics, Fisher's method, [1][2] also known as Fisher's combined probability test, is a technique for data fusion or "meta-analysis" (analysis of analyses). It was developed by and named for Ronald Fisher. In its basic form, it is used to combine the results from several independence tests bearing upon the same overall hypothesis (H0).

  5. Fischer random chess - Wikipedia

    en.wikipedia.org/wiki/Fischer_random_chess

    Fischer random chess, also known as Chess960 ('chess nine-sixty'), is a variation of the game of chess invented by the former world chess champion Bobby Fischer. [1] Fischer announced this variation on June 19, 1996, in Buenos Aires, Argentina. [2][3][4] Fischer random chess employs the same board and pieces as classical chess, but the starting ...

  6. Fisher's exact test - Wikipedia

    en.wikipedia.org/wiki/Fisher's_exact_test

    Fisher's exact test

  7. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Fisher–Yates shuffle. The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [1] The algorithm produces an unbiased ...

  8. Fisher transformation - Wikipedia

    en.wikipedia.org/wiki/Fisher_transformation

    The application of Fisher's transformation can be enhanced using a software calculator as shown in the figure. Assuming that the r-squared value found is 0.80, that there are 30 data [clarification needed], and accepting a 90% confidence interval, the r-squared value in another random sample from the same population may range from 0.588 to 0.921.

  9. Scoring algorithm - Wikipedia

    en.wikipedia.org/wiki/Scoring_algorithm

    Scoring algorithm, also known as Fisher's scoring, [1] is a form of Newton's method used in statistics to solve maximum likelihood equations numerically, named after Ronald Fisher. Sketch of derivation