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The primitive graph operations that the algorithm uses are to enumerate the vertices of the graph, to store data per vertex (if not in the graph data structure itself, then in some table that can use vertices as indices), to enumerate the out-neighbours of a vertex (traverse edges in the forward direction), and to enumerate the in-neighbours of a vertex (traverse edges in the backward ...
Memory ordering is the order of accesses to computer memory by a CPU. Memory ordering depends on both the order of the instructions generated by the compiler at compile time and the execution order of the CPU at runtime .
Dataman was an educational toy calculator with mathematical games to aid in learning arithmetic. [ 1 ] [ 2 ] It had an 8-digit vacuum fluorescent display (VFD), [ 3 ] and a keypad. [ 4 ] Dataman was manufactured by Texas Instruments [ 5 ] and was launched on 5 June 1977.
In combinatorial game theory, poset games are mathematical games of strategy, generalizing many well-known games such as Nim and Chomp. [1] In such games, two players start with a poset (a partially ordered set), and take turns choosing one point in the poset, removing it and all points that are greater. The player who is left with no point to ...
Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.
Tarjan's strongly connected components algorithm is an algorithm in graph theory for finding the strongly connected components (SCCs) of a directed graph. It runs in linear time , matching the time bound for alternative methods including Kosaraju's algorithm and the path-based strong component algorithm .
The idea of isomorphism can be understood for finite orders in terms of Hasse diagrams. Two finite orders are isomorphic exactly when a single Hasse diagram (up to relabeling of its elements) expresses them both, in other words when every Hasse diagram of either can be converted to a Hasse diagram of the other by simply relabeling the vertices.
The method for general multiplication is a method to achieve multiplications with low space complexity, i.e. as few temporary results as possible to be kept in memory. . This is achieved by noting that the final digit is completely determined by multiplying the last digit of the multiplic