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Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. [1]
The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies
An addventure, also known as a collaborative gamebook, is a type of online interactive fiction that combines aspects of round-robin stories and Choose Your Own Adventure-style tales. Like a round-robin story, an addventure is a form of collaborative fiction in which many authors contribute to a story, each writing discrete segments.
Packard kept the Choose Your Own Adventure series fresh by changing genres with each title. After the time-travel story, he wrote a spy story, a space opera, a western, a mystery, a science fiction story, and a fantasy. In one of his books, Hyperspace, Packard himself appears as a character (a case of "self-insertion"). [10]
Time Machine is a series of children's novels published in the United States by Bantam Books from 1984 to 1989, similar to their more successful Choose Your Own Adventure line of "interactive" novels. Each book was written in the second person, with the reader choosing how the story should progress
This whole structure came from the then-popular Choose Your Own Adventure book series. There are normally two "main stories" and one "side story" which have their own set of choices, and a certain decision - usually at the first two choices - that will determine which of the two "stories" the reader will be a part of.
The Zork books were a series of four books, written by S. Eric Meretzky, which took place in the fictional universe of Zork.The books were published by Tor Books.Like the Zork video games, the books were a form of interactive fiction which offered the reader a choice of actions symbolized by pages to turn to, as in the contemporary book series Choose Your Own Adventure or the later Give ...
However, the stories and characters in an Endless Quest book, while not necessarily more complex than in a Choose Your Own Adventure book, are often more fully developed because the Endless Quest books are much longer. For example, the character referred to as "you" in the text almost always has a name, gender, and backstory.