enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    As a compromise between linear and branching stories, there are also games where stories split into branches and then fold back into a single storyline. In these stories, the plot will branch, but then converge upon some inevitable event, giving the impression of a nonlinear gameplay through the use of nonlinear narrative, without the use of ...

  3. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    In 1996, the tactical role-playing game Fire Emblem: Genealogy of the Holy War also featured a non-linear branching storyline, but instead of using an alignment system, it used a relationship system resembling dating sims that gave players the ability to affect the relationship points between different units/characters. This in turn affected ...

  4. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    D&D Adventurers League storyline set in the Mournland that corresponds with Eberron: Rising From The Last War. The campaign consists of 20 adventures. The campaign consists of 20 adventures. [ 11 ] [ 17 ] Shawn Merwin, Adventurers League Resource Manager, wrote that the Oracle of War storyline is a "very different type of campaign from what has ...

  5. List of Dungeon Crawl Classics modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeon_Crawl...

    Free RPG Day 2014† 1: Terry Olson: 2014: Release for Free RPG Day 2014 Contains one DCCRPG adventure and one Maximum X-Crawl adventure *Elzemon and the Blood-Drinking Box (Level 1 by Olson) Free RPG Day 2015: n/a: n/a: 2015: DCC RPG judge's screen (no adventure included) Free RPG Day 2016: Various: Michael Curtis, Jim Wampler 2016: Contains ...

  6. Genesys (RPG) - Wikipedia

    en.wikipedia.org/wiki/Genesys_(RPG)

    The difference with this and a stat based RPG system is that you can easily interpret scale of failure or success". [12] In the test session Potts ran, the players had mixed feelings on the dice system ranging from being a "real fan of what the narrative dice system is trying to do" to not enjoying the "propriety dice" and concerns that the ...

  7. List of role-playing video games: 2010 to 2011 - Wikipedia

    en.wikipedia.org/wiki/List_of_role-playing_video...

    Action RPG: Action role-playing game: FPS/RPG: First-person shooter / RPG hybrid (role-playing shooter) Tactical RPG: Tactical role-playing game: RTS/RPG: Real-time strategy / RPG hybrid (real-time strategy RPG) Roguelike: Roguelike: CRPG/WRPG: Computer-style role-playing game: Eroge: Japanese game featuring erotic content: JRPG: Japanese-style ...

  8. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    This story features an author whose novel is a three-part story containing two branch points, and with nine possible endings. [ 7 ] [ 8 ] Another story by Borges, titled " The Garden of Forking Paths " (1941), also describes a book with a maze-like narrative, which may have inspired the gamebook form.

  9. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    The concept of the dialogue tree has existed long before the advent of video games.The earliest known dialogue tree is described in "The Garden of Forking Paths", a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters.