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The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or cycle) per second. [1] [a] The hertz is an SI derived unit whose formal expression in terms of SI base units is s −1, meaning that one hertz is one per second or the reciprocal of one second. [2]
The first fully mechanical analog computer, the Z1, operated at 1 Hz (cycle per second) clock frequency and the first electromechanical general purpose computer, the Z3, operated at a frequency of about 5–10 Hz. The first electronic general purpose computer, the ENIAC, used a 100 kHz clock in its cycling unit. As each instruction took 20 ...
1 hertz (Hz) 1 to 1.66 Hz: Approximate frequency of an adult human's resting heart beat: 1 Hz: 60 bpm, common tempo in music 2 Hz: 120 bpm, common tempo in music ~7.83 Hz: Fundamental frequency of the Schumann resonances: 10 1: 10 hertz 10 Hz: Cyclic rate of a typical automobile engine at idle (equivalent to 600 rpm) 12 Hz
Frequency (symbol f), most often measured in hertz (symbol: Hz), is the number of occurrences of a repeating event per unit of time. [1] It is also occasionally referred to as temporal frequency for clarity and to distinguish it from spatial frequency.
The cycle per second is a once-common English name for the unit of frequency now known as the hertz (Hz). Cycles per second may be denoted by c.p.s., c/s, or, ambiguously, just "cycles" (Cyc., Cy., C, or c). The term comes from repetitive phenomena such as sound waves having a frequency measurable as a number of oscillations, or cycles, per ...
It is typically measured in unit of hertz (symbol Hz). It may refer more specifically to two subcategories: Passband bandwidth is the difference between the upper and lower cutoff frequencies of, for example, a band-pass filter , a communication channel , or a signal spectrum .
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The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "dot crawl", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized.