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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    The sets included a code that was used to redeem virtual items, as well as blind boxes that contained random minifigures. [ 176 ] [ 177 ] In 2019, Jazwares released a new line of toys, branded as the "Roblox Desktop" series. [ 178 ]

  3. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation has been ranked on Pocket Gamer.biz ' s top lists of mobile game developers, placing sixth in 2018, [30] eighth in 2019, [31] and sixth in 2020. [32] Fortune featured it as one of the best small and medium-sized workplaces in the San Francisco Bay Area, placing it sixteenth in 2019 and fortieth in 2021.

  4. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites. A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in-game goods.

  5. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Welcome to Bloxburg is a life-simulation and role-playing game created in 2014. [108] Based on The Sims, it was noted that it costed 25 Robux to access the game, before becoming free-to-play on June 15, 2024. [‡ 13] [109] It was acquired by Embracer Group in 2023 under Coffee Stain Gothenburg, [b] a subsidiary of Coffee Stain created for ...

  6. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.

  7. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    Gamefam was founded in 2019 in Los Angeles, California, United States, by Joe Ferencz, the current CEO.Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox's success as a free-to-play video game platform. [6]

  8. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    This created a virtual economy around items in the game, as some rare items, known as "unusuals" by the game community due to various special effects applied, and are seen as having high social value, had traded for as high as US$1,000, [20] and because of the active trading that incorporated real-world money, Valve hired economist Yanis ...

  9. Virtual tax - Wikipedia

    en.wikipedia.org/wiki/Virtual_tax

    Virtual tax is a proposed USA tax on internet gamers for items bought or traded solely within the virtual world (Internet game worlds). [ 1 ] [ 2 ] [ 3 ] The tax on a transaction would be considered as if it were a purchase or sale (if real currency is involved) or barter (if not).