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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    Some games have a level cap, or a limit of levels available. For example, in the online game RuneScape, no player can exceed level 120, which requires 104,273,167 experience points to gain, nor can any single skill gain more than 200 million experience points. Some games have a dynamic level cap, where the level cap changes over time depending ...

  4. Talk:RuneScape weapons - Wikipedia

    en.wikipedia.org/wiki/Talk:RuneScape_weapons

    2 Weapon Prices. 3 Armour. 1 comment. 4 Ancient Teleports. 1 comment. 5 Overhaul. ... 10 Redirect to "RuneScape Items" 1 comment. Toggle the table of contents. Talk ...

  5. Arms and Equipment Guide - Wikipedia

    en.wikipedia.org/wiki/Arms_and_Equipment_Guide

    The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.

  6. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    Some systems eschew the use of classes and levels entirely; [2] others hybridize them with skill-based systems [5] or emulate them with character templates. [ citation needed ] In shooter games and other cooperative video games , classes are generally distinct roles with specific purposes, weapons, or abilities, with only tangential relation to ...

  7. Category:Weapons by period - Wikipedia

    en.wikipedia.org/wiki/Category:Weapons_by_period

    This page was last edited on 1 November 2024, at 04:50 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.

  9. List of premodern combat weapons - Wikipedia

    en.wikipedia.org/wiki/List_of_premodern_combat...

    This is a list of notable types of weapons which saw use in warfare, and more broadly in combat, prior to the advent of the early modern period, i.e., approximately prior to the start of the 16th century.