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The World Chess Federation (FIDE) divides time controls for chess into "classical" time controls, and the fast chess time controls.As of July 2014, for master-level players (with an Elo of 2400 or higher) the regulations state that at least 120 minutes per player (based on a 60-move game) must be allocated for a game to be rated on the "classical" list; [3] for lower-rated players, this can be ...
Rapid: 10–60 minutes per side (often 25 minutes), sometimes with a small time increment every move. Armageddon: a single game guaranteed to produce a decisive result, because Black has draw odds (that is, for Black, a draw is equivalent to a victory). To compensate, White has more time on the clock. Blitz time controls increase the odds that ...
For example, if the time control is 90+30 (ninety minutes of main time per player with a thirty-second increment each move), each player gets an additional thirty seconds added to their main time for each move, unless the player's main time ran out first. Under FIDE and US Chess rules, the increment is applied to the first move as well. For ...
Time controls for the match were categorized as 'slow-rapid' and 'fast-rapid'; players are given 45 minutes for 40 moves plus 15 minutes afterwards for the first eight games, and 10 minutes plus a five-second increment for the final eight games. Slow-rapid games were to be weighted twice as heavily as their fast-rapid counterparts. [10]
Refers to the amount of time added to each player's time before each move. For instance, rapid chess might be played with "25 minutes plus 10 second per move increment", meaning that each player starts with 25 minutes on their clock, and this increments by 10 seconds after (or before) each move, usually using the Fischer Delay method. [ 41 ]
The winner of the match would be the first player to score 6.5 points or more. The time control for the "classical" portion of the match was: 120 minutes for the first 40 moves, 60 minutes for the next 20 moves and then 15 minutes for the rest of the game with an increment of 30 seconds per move starting after move 61. [23]
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Clock time and calendar time have duodecimal or sexagesimal orders of magnitude rather than decimal, e.g., a year is 12 months, and a minute is 60 seconds. The smallest meaningful increment of time is the Planck time―the time light takes to traverse the Planck distance, many decimal orders of magnitude smaller than a second. [1]