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The gameplay is similar to "Flow Free" except the grid is made of hexagons instead of squares. [6] The third expansion, "Flow Free: Warps", was released on August 8, 2017. [7] This expansion allows pipes to warp from an edge of the map to another edge of the map. The fourth expansion, "Flow Free: Shapes", was released on December 18, 2024. [8]
A warp, also known as a portal or teleporter, is an element in video game design that allows a player character instant travel between two locations or levels. A specific area that allows such travel is referred to as a warp zone .
Video games: Dark Age of Camelot, Comparison of Nintendo GameCube and Xbox (Halo, Shrek, Dead or Alive 3, Oddworld: Munch's Oddysee, Madden NFL 2002, Star Wars Rogue Leader, Luigi's Mansion, Super Smash Bros. Melee, Pikmin), Video game industry reaction to September 11, 2001 terrorist attacks (World War III: Black Gold, Rogue Spear: Black Thorn)
Throughout the quadrant, there may be one or multiple space stations for the player to dock with, refuel and replenish their ship's systems, ammunition, and warp drive reserves. These stations are critical to the player and if they are lost, they can not be replaced. If the players craft suffers too much damage, the vessel will be destroyed.
Wraparound, in video games, is when an object moves off of one side of the screen and reappears on the other side.In Asteroids for example, the player's ship flies off of the right side of the screen, then continues on the left side with the same velocity.
The term metastable free flow means that when small perturbations occur in free flow, the state of free flow is still stable, i.e., free flow persists at the bottleneck. However, when larger perturbations occur in free flow in a neighborhood of the bottleneck, the free flow is unstable and synchronized flow will emerge at the bottleneck.
In computer vision, the Lucas–Kanade method is a widely used differential method for optical flow estimation developed by Bruce D. Lucas and Takeo Kanade.It assumes that the flow is essentially constant in a local neighbourhood of the pixel under consideration, and solves the basic optical flow equations for all the pixels in that neighbourhood, by the least squares criterion.
The Star Trek television series and films use the term "warp drive" to describe their method of faster-than-light travel. Neither the Alcubierre theory, nor anything similar, existed when the series was conceived—the term "warp drive" and general concept originated with John W. Campbell's 1931 science fiction novel Islands of Space. [47]