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  2. Zero Escape: Virtue's Last Reward - Wikipedia

    en.wikipedia.org/wiki/Zero_Escape:_Virtue's_Last...

    Virtue's Last Reward features nine main characters who are kidnapped by an unknown individual called Zero. [16] The player character Sigma is joined by Phi, a girl with a "no-nonsense attitude"; Dio, a rude and insensitive man; Tenmyouji, an elderly man; Quark, an energetic young boy; Luna, a kind and quiet woman; Clover, an unpredictable girl who appeared in Nine Hours, Nine Persons, Nine ...

  3. Zero Escape - Wikipedia

    en.wikipedia.org/wiki/Zero_Escape

    Writers for Famitsu liked the tense story and the sense of accomplishment when solving puzzles in 999, [8] and the intertwined story and flowchart system in Virtue's Last Reward. [12] Jason Schreier of Kotaku included both 999 and Virtue's Last Reward on a list of "must-play" visual novels worth playing even for people who do not like anime ...

  4. 999: Nine Hours, Nine Persons, Nine Doors - Wikipedia

    en.wikipedia.org/wiki/999:_Nine_Hours,_Nine...

    The sequel, Zero Escape: Virtue's Last Reward, was released in 2012, which was followed by Zero Time Dilemma, released in 2016. An updated version of 999, with voice acting and higher resolution graphics, was released alongside a port of Virtue's Last Reward as part of the Zero Escape: The Nonary Games.

  5. Zero Time Dilemma - Wikipedia

    en.wikipedia.org/wiki/Zero_Time_Dilemma

    Zero Time Dilemma is set between the events of Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward. [10] [11] The game follows nine characters who have been locked up in an underground nuclear bomb shelter and are forced to play a death game called the Decision Game, which is led by a masked person known as Zero.

  6. Wikipedia : Today's featured article/February 16, 2017

    en.wikipedia.org/wiki/Wikipedia:Today's_featured...

    Virtue's Last Reward was developed as a result of the unexpected critical success that its predecessor, Nine Hours, Nine Persons, Nine Doors, received in North America. Game director Kotaro Uchikoshi wrote the script, which was localized for North America by Aksys Games, and for Europe by Rising Star Games.

  7. Wikipedia : Peer review/Zero Escape: Virtue's Last Reward ...

    en.wikipedia.org/wiki/Wikipedia:Peer_review/Zero...

    As most of the article looks very well done at a glance, I'll focus on the story section for the moment. I know a thing or two about writing plot summaries for very complex stories, and the largest one I've largely written by myself was the one on Rewrite (visual novel)#Story, which comes to about 650 words (granted, the story section combined with the setting and character sections obviously ...

  8. Wikipedia : Featured article candidates/Zero Escape: Virtue's ...

    en.wikipedia.org/wiki/Wikipedia:Featured_article...

    File:Virtue's Last Reward 3DS Boxart.jpg: Non-free file, which seems correct to me. It has a boilerplate NFC rationale but it seems like each point of WP:NFCC is met (it is highly unlikely that using box art has noticeable financial effects that would result in a WP:NFCC#2 violation).

  9. Kotaro Uchikoshi - Wikipedia

    en.wikipedia.org/wiki/Kotaro_Uchikoshi

    The sequel to Nine Hours, Nine Persons, Nine Doors was Zero Escape: Virtue's Last Reward (2012). [9] In an attempt to reduce costs, Uchikoshi asked Chunsoft if he could develop Virtue's Last Reward and its eventual sequel simultaneously, as both games would use the same game engine and digital assets; Chunsoft agreed to the proposal. [11]