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High-resolution audio (high-definition audio or HD audio) is a term for audio files with greater than 44.1 kHz sample rate or higher than 16-bit audio bit depth. It commonly refers to 96 or 192 kHz sample rates. However, 44.1 kHz/24-bit, 48 kHz/24-bit and 88.2 kHz/24-bit recordings also exist that are labeled HD audio.
High-end audio is a class of consumer home audio equipment marketed to audiophiles on the basis of high price or quality, and esoteric or novel sound reproduction technologies. The term can refer simply to the price, to the build quality of the components, or to the subjective or objective quality of sound reproduction. [1] [2]
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The cassettes have two tracks of digital data and two tracks of analog audio, completely controlled by the computer. Two tracks are read-only for the software, and two tracks are for user data. The tape drive is block addressed with high speed indexing. A high resolution 40×24 monochrome text display can overlay regular Intellivision graphics.
A sound source such as a compact disc player or radio may be connected to a PA system so that music can be played through the system. Smaller, battery-powered 12 volt systems may be installed in vehicles such as tour buses or school buses, so that the tour guide and/or driver can speak to all the passengers.
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Sky Kid: Namco Pac-Land: December 1, 1985: Yes Yes No First Namco game to allow two players on the screen simultaneously. It was NAMCO's final game to be licensed to Midway for U.S. Distribution before NAMCO chose Atari Games to be their Official U.S. Licensee. Famicom: August 22, 1986: Yes No No Toy Pop: Namco Libble Rabble: April 1986: Yes No ...
The bulk of these smartphones combined with their high cost and expensive data plans, plus other drawbacks such as expansion limitations and decreased battery life compared to separate standalone devices, generally limited their popularity to "early adopters" and business users who needed portable connectivity.