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  2. Quicksort - Wikipedia

    en.wikipedia.org/wiki/Quicksort

    Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 [ 1 ] and published in 1961. [ 2 ] It is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions.

  3. Sorting algorithm - Wikipedia

    en.wikipedia.org/wiki/Sorting_algorithm

    Sorting algorithm. Merge sort. In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending.

  4. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original ...

  5. Multi-key quicksort - Wikipedia

    en.wikipedia.org/wiki/Multi-key_quicksort

    Multi-key quicksort, also known as three-way radix quicksort, [1] is an algorithm for sorting strings.This hybrid of quicksort and radix sort was originally suggested by P. Shackleton, as reported in one of C.A.R. Hoare's seminal papers on quicksort; [2]: 14 its modern incarnation was developed by Jon Bentley and Robert Sedgewick in the mid-1990s. [3]

  6. Dutch national flag problem - Wikipedia

    en.wikipedia.org/wiki/Dutch_national_flag_problem

    The Dutch national flag problem[1] is a computational problem proposed by Edsger Dijkstra. [2] The flag of the Netherlands consists of three colors: red, white, and blue. Given balls of these three colors arranged randomly in a line (it does not matter how many balls there are), the task is to arrange them such that all balls of the same color ...

  7. In-place algorithm - Wikipedia

    en.wikipedia.org/wiki/In-place_algorithm

    In-place algorithm. In computer science, an in-place algorithm is an algorithm that operates directly on the input data structure without requiring extra space proportional to the input size. In other words, it modifies the input in place, without creating a separate copy of the data structure. An algorithm which is not in-place is sometimes ...

  8. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Quickhull. Quickhull is a method of computing the convex hull of a finite set of points in n -dimensional space. It uses a divide and conquer approach similar to that of quicksort, from which its name derives.

  9. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    Yes. In computer science, quickselect is a selection algorithm to find the k th smallest element in an unordered list, also known as the k th order statistic. Like the related quicksort sorting algorithm, it was developed by Tony Hoare, and thus is also known as Hoare's selection algorithm. [1] Like quicksort, it is efficient in practice and ...