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  2. Simulations and games in economics education - Wikipedia

    en.wikipedia.org/wiki/Simulations_and_games_in...

    A simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange".Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality).

  3. Nations: A Simulation Game in International Politics - Wikipedia

    en.wikipedia.org/wiki/Nations:_A_Simulation_Game...

    In the paper IR Teaching Reloaded: Using Films and Simulations in the Teaching of International Relations, Archie Simpson (University of Bath) and Bernie Kaussler (James Madison University) concluded that role-playing, films, and simulations like Nations: A Simulation Game in International Politics used in the teaching of international relations "can aid student learning especially in terms of ...

  4. My French Coach and My Spanish Coach - Wikipedia

    en.wikipedia.org/wiki/My_French_Coach_and_My...

    For their releases in Europe and Australia, the games were renamed My French Coach Level 1: Beginners and My Spanish Coach Level 1: Beginners. [1] French and Spanish language teachers assisted with development of the gameplay for both games, which concentrates on teaching French or Spanish using lessons and minigames. [6]

  5. Language learning strategies - Wikipedia

    en.wikipedia.org/wiki/Language_learning_strategies

    Language learning strategies is a term referring to the actions that are consciously deployed by language learners to help them learn or use a language more effectively. [1] [2] They have also been defined as "thoughts and actions, consciously chosen and operationalized by language learners, to assist them in carrying out a multiplicity of tasks from the very outset of learning to the most ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The use of Virtual University allowed the researchers to identify the following key points: from its playfulness combined with video game technologies, the tool was able to motivate learners intrinsically; the simulation game also recreates learning situations extremely close to that of reality, especially considering the complexity, dynamism ...

  7. Language immersion - Wikipedia

    en.wikipedia.org/wiki/Language_immersion

    Established in 1982, full Māori-language immersion education strictly forbids the use of English in classroom instruction even though English is typically the students' L1. That has created challenges for educators because of the lack of tools and underdeveloped bilingual teaching strategy for Māori. [10]

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  9. Task-based language learning - Wikipedia

    en.wikipedia.org/wiki/Task-based_language_learning

    Examples include playing games, and solving problems and puzzles etc. Ellis (2003) [5] defines a task as a work plan that involves a pragmatic processing of language, using the learners' existing language resources and attention to meaning, and resulting in the completion of an outcome which can be assessed for its communicative function. David ...