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  2. Talk:The Elder Scrolls IV: Oblivion/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:The_Elder_Scrolls_IV:...

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  3. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    The Elder Scrolls IV: Oblivion marks the first appearance of the Scrolls in the final quest of the Thieves Guild quest-line. [7] The Scroll appears as an incomprehensible chart containing luminous glyphs. Oblivion further introduces monks who dedicate their lives to the study of the scrolls. [97]

  4. The Elder Scrolls IV: Knights of the Nine - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:...

    The Elder Scrolls IV: Knights of the Nine is an expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. [1]

  5. Tamriel Rebuilt - Wikipedia

    en.wikipedia.org/wiki/Tamriel_Rebuilt

    Tamriel Rebuilt is a third-party modification for the Bethesda Softworks 2002 role-playing video game The Elder Scrolls III: Morrowind.Founded in 2001, the Tamriel Rebuilt project is a long-term, collaborative effort by volunteer modders to expand the content of Morrowind to include wider settings consistent with the setting of the Elder Scrolls' universe of Tamriel.

  6. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  7. Emil Pagliarulo - Wikipedia

    en.wikipedia.org/wiki/Emil_Pagliarulo

    His first works at Bethesda include a credit for writing and quest design for Morrowind Bloodmoon, and quest design for The Elder Scrolls IV: Oblivion, for which he wrote the Dark Brotherhood quest line.

  8. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    As a total conversion mod, Nehrim completely departs from Oblivion in several regards and redesigns other aspects of the game. Whereas Oblivion featured a fast travel system and enemies which leveled up along with the player, Nehrim removed the fast travel option in favour of a spell-based teleportation system which uses teleportation runes, and has fixed-level enemies to provide the player ...

  9. The Elder Scrolls: Arena - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls:_Arena

    Along the way, side quests of a more role-playing nature could be completed. As the process of development progressed, however, the tournaments became less important and the side quests more. [5] Role-playing elements were added to the game, as the game expanded to include the cities outside the arenas, and dungeons beyond the cities. [4]