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Apathy in students, especially those in high school, is a growing problem. It causes teachers to lower standards in order to try to engage their students. [22] Apathy in schools is most easily recognized by students being unmotivated or, quite commonly, being motivated by outside factors.
The Super Dimension Fortress Macross video games; MechAssault series; MechWarrior series; MechCommander series; Metal Fatigue; Metal Head; Metal Marines; Metal Storm; Metal Warriors; Mobile Suit Gundam video games. Mobile Suit Gundam: Last Shooting, a first-person perspective shooter; Mobile Suit Z-Gundam: Hot Scramble, a first-person shooter ...
Calvin Tucker's Farm Animal Racing Tournament: Team6 Game Studios: Funbox Media: WIN, Wii 2010-07-13 Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas ...
These games included Dangerous Golf, which help to establish the destruction system essential to Burnout, Danger Zone, which added in driving elements in a closed environment, and its sequel Danger Zone 2, which added larger environments for driving on. These intermediate games were done on limited budgets and within a short time scale, so ...
At the 1999 E3 Game Critics Awards, Driver won "Best Racing Game", and in 2002 it was ranked No. 12 on IGN's list of the "Top 25 PlayStation Games". [58] The Academy of Interactive Arts & Sciences named Driver as a finalist for "Console Game of the Year" and "Console Racing Game of the Year" during the 3rd Annual Interactive Achievement Awards ...
Autonomous racing, self-driving racing or autonomous motorsports is an evolving sport of racing ground-based wheeled vehicles, controlled by computer. A number of events and series have launched, including the international Formula E spin-off series Roborace. [1] and Self Racing Cars [2] [3] as well as student competitions such as Formula ...
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
Driving Emotion Type-S [a] is a racing game developed by Escape and published by Square. It was published in Japan on March 30, 2000 and was Square's first release for the PlayStation 2 console. After criticisms of the game's handling, the international versions feature revised controls and additional contents, and were released in January 2001 ...