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  2. Algorithmic game theory - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_game_theory

    Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.

  3. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  4. Simulation hypothesis - Wikipedia

    en.wikipedia.org/wiki/Simulation_hypothesis

    In the 2016 video game No Man's Sky, the universe is a simulated universe run by The Atlas. According to in-game lore, many vastly different iterations of the universe existed, with very different histories and races. As the Atlas AI became more and more corrupted, the universes became more and more similar to each other.

  5. Evolutionary game theory - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_game_theory

    Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology. It defines a framework of contests, strategies, and analytics into which Darwinian competition can be modelled.

  6. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [124] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  7. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game , [ 2 ] [ 3 ] meaning that its evolution is determined by its initial state, requiring no further input.

  8. Signaling game - Wikipedia

    en.wikipedia.org/wiki/Signaling_game

    An extensive form representation of a signaling game. In game theory, a signaling game is a simple type of a dynamic Bayesian game. [1]The essence of a signalling game is that one player takes an action, the signal, to convey information to another player, where sending the signal is more costly if they are conveying false information.

  9. Backward induction - Wikipedia

    en.wikipedia.org/wiki/Backward_induction

    In game theory, a variant of backward induction is used to compute subgame perfect equilibria in sequential games. [5] The difference is that optimization problems involve one decision maker who chooses what to do at each point of time. In contrast, game theory problems involve the interacting decision of several players. In this situation, it ...