Search results
Results from the WOW.Com Content Network
For example, a square can be unambiguously defined by the locations of three of its four corners, from which the software can interpolate the connecting boundary lines and the interior space. Because it is a regular shape, a square could also be defined by the location of one corner, a size (width=height), and a rotation angle.
General information descriptors: contain low level descriptors which give a description about color, shape, regions, textures and motion. Specific domain information descriptors: give information about objects and events in the scene. A concrete example would be face recognition.
Determining which pixels are covered by each geometric shape in the 3D scene or 2D image (this is the actual rasterization step, in the strictest sense) Blending between colors and depths defined at the vertices of shapes, e.g. using barycentric coordinates (interpolation)
Multimedia is utilized in various fields, including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: Text - Fundamental to multimedia, providing context and information.
3D modeling – the process of forming a computer model of an object's shape Layout and CGI animation – the placement and movement of objects (models, lights etc.) within a scene 3D rendering – the computer calculations that, based on light placement, surface types, and other qualities, generate (rasterize the scene into) an image
For example, one would morph one face into another by marking key points on the first face, such as the contour of the nose or location of an eye, and mark where these same points existed on the second face. The computer would then distort the first face to have the shape of the second face at the same time that it faded the two faces.
The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc. However, they usually can model multiple layers (conceptually of ink, paper, or film; opaque, translucent , or transparent —stacked in a specific order.
Noah Wardrip-Fruin's "Screen" (2003) is an example of interactive digital installation art which makes use of a Cave Automatic Virtual Environment to create an interactive experience. [37] Scott Snibbe 's "Boundary Functions" is an example of augmented reality digital installation art, which response to people who enter the installation by ...