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  2. Razer Naga - Wikipedia

    en.wikipedia.org/wiki/Razer_Naga

    All of the mice have a polling rate of 1000 Hz. The polling rate of a mouse is how many often it notifies the computer of its location each second, with each Hz equaling one register. [22] In November 2017, Razer introduced the Naga Trinity. This mouse has interchangeable side panels, meaning the user could choose how many buttons they wanted.

  3. Micro stuttering - Wikipedia

    en.wikipedia.org/wiki/Micro_stuttering

    A depiction of 5 display refresh cycles with what may be shown during a micro stuttering case. Each colored section represents one of the GPU's frame buffer and each color change represents a frame buffer swap. Assuming a 60 Hz refresh rate, a benchmark tool may report this as 144 frames per second.

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  5. Polling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Polling_(computer_science)

    A poll message is a control-acknowledgment message.. In a multidrop line arrangement (a central computer and different terminals in which the terminals share a single communication line to and from the computer), the system uses a master/slave polling arrangement whereby the central computer sends message (called polling message) to a specific terminal on the outgoing line.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. PS/2 port - Wikipedia

    en.wikipedia.org/wiki/PS/2_port

    The PS/2 mouse connector generally replaced the older DE-9 RS-232 "serial mouse" connector, while the PS/2 keyboard connector replaced the larger 5-pin/180° DIN connector used in the IBM PC/AT design. The PS/2 keyboard port is electrically and logically identical to the IBM AT keyboard port, differing only in the type of electrical connector used.

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  9. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [1]