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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time , which is the amount of time it takes for a pixel to change from one brightness value to another.

  3. Image persistence - Wikipedia

    en.wikipedia.org/wiki/Image_persistence

    Detail of a TFT display showing whole screen persistence artifacts TFT display showing persistence artifacts Image persistence on a BenQ GW2765HT IPS LCD monitor. Image persistence, or image retention, is a phenomenon in LCD and plasma displays where unwanted visual information is shown which corresponds to a previous state of the display.

  4. Comparison of display technology - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_display...

    42 [1] 107 TV, computer monitor: Yes Aperture grille CRT: Cylindrical curve or flat 43 [2] 109 TV, computer monitor: Yes Monochrome CRT: Spherical curve or flat 30 [3] 76 TV, computer monitor, radar display, oscilloscope: Yes Direct view Charactron CRT: Spherical curve 24 61 Computer monitor, radar display: No CRT self-contained rear-projection ...

  5. Horizontal scan rate - Wikipedia

    en.wikipedia.org/wiki/Horizontal_scan_rate

    Horizontal scan rate, or horizontal frequency, usually expressed in kilohertz, is the number of times per second that a raster-scan video system transmits or displays a complete horizontal line, as opposed to vertical scan rate, the number of times per second that an entire screenful of image data is transmitted or displayed.

  6. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    A multiple-sync (multisync) monitor, also known as a multiscan or multimode monitor, is a raster-scan analog video monitor that can properly synchronise with multiple horizontal and vertical scan rates. [1] [2] In contrast, fixed frequency monitors can only synchronise

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  8. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    By convention, this is a 1.05x multiplier. [4] For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 ÷ (1024 × 1.05) ≈ 89 Hz (rounded down). CRT refresh rates have historically been an important factor in video game programming.

  9. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    LG introduced a similar 'Motion 240' option on their 24GM77 gaming monitor; ULMB is a technique provided alongside Nvidia's G-Sync technology, and linked to the G-Sync monitor module. It is an alternative option to using G-Sync (and cannot be used at the same time), offering the user instead an "Ultra Low Motion Blur" mode.