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  2. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time , which is the amount of time it takes for a pixel to change from one brightness value to another.

  3. Coordinated Video Timings - Wikipedia

    en.wikipedia.org/wiki/Coordinated_Video_Timings

    In revision 1.2, released in 2013, a new "Reduced Blanking Timing Version 2" mode was added which further reduces the horizontal blanking interval from 160 to 80 pixels, increases pixel clock precision from ±0.25 MHz to ±0.001 MHz, and adds the option for a 1000/1001 modifier for ATSC/NTSC video-optimized timing modes (e.g. 59.94 Hz instead ...

  4. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Blur from eye tracking fast-moving objects on sample-and-hold LCD, plasma, or microdisplay. [1] [2] Resolution resampling (blur due to resizing image to fit the native resolution of the HDTV); not a motion blur. Deinterlacing by the display, and telecine processing by studios. These processes can soften images, and/or introduce motion-speed ...

  5. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    0.01 ms [10] to less than 1 μs, [11] but limited by phosphor decay time (around 5 ms) [12] 1–8 ms typical (according to manufacturer data), older units could be as slow as 35 ms [13] Typically less than 0.01 ms, as low as 2 μs, [10] [14] but limited by phosphor decay time (around 5 ms) Estimates varying from under 0.01 ms to as low as 1 μs.

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  7. Shutter speed - Wikipedia

    en.wikipedia.org/wiki/Shutter_speed

    Soon this problem resulted in a solution consisting in the adoption of a standardized way of choosing aperture so that each major step exactly doubled or halved the amount of light entering the camera (f /2.8, f /4, f /5.6, f /8, f /11, f /16, etc.), a standardized 2:1 scale was adopted for shutter speed so that opening one aperture stop and ...

  8. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    By convention, this is a 1.05x multiplier. [4] For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 ÷ (1024 × 1.05) ≈ 89 Hz (rounded down). CRT refresh rates have historically been an important factor in video game programming.

  9. Reverse video - Wikipedia

    en.wikipedia.org/wiki/Reverse_video

    A value of 1 becomes 254, 2 of 253, and so on: n is swapped for r - n, for r levels of brightness. This is occasionally called a ones' complement. If the source image is of middle brightness, reverse video can be difficult to see, 127 becomes 128 for example, which is only one level of brightness different.