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In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]
"A User Story is a requirement expressed from the perspective of an end-user goal. User Stories may also be referred to as Epics, Themes or features but all follow the same format." The second sentence is basically saying that you might need many features (which could be combined into a theme or epic) to meet the requirements given in a user story.
The product backlog is a breakdown of work to be done and contains an ordered list of product requirements (such as features, bug fixes and non-functional requirements) that the team maintains for a product. The order of a product backlog corresponds to the urgency of the task. Common formats for backlog items include user stories and use cases ...
EPIC (form factor), a single-board computer form factor based on the PC/104 EPIC Express, an EPIC board with PCI Express capability; Epic (web browser) Epic, a large user story in software development and product management; Earth Polychromatic Imaging Camera, an earth-facing camera in the Deep Space Climate Observatory satellite
The service provides friends list management, game matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.
Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.
Epic Games has used the names Potomac Computer Systems, Epic MegaGames, and Epic Games; the name given for the company is the one used at the time of a game's release. Many of the games under the Epic MegaGames brand were released as a set of separate episodes, which were purchasable and playable separately or as a group.
An epic is not limited to the traditional medium of oral poetry, but has expanded to include modern mediums including film, theater, television shows, novels, and video games. [1] The use of epic as a genre, specifically for epic poetry, dates back millennia, all the way to the Epic of Gilgamesh, widely agreed to be the first epic. But critique ...