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Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Pages in category "Dot patterns" The following 13 pages are in this category, out ...
In the Japanese kantenji braille, the standard 8-dot Braille patterns 368, 1368, 3468, and 13468 are the patterns related to Braille pattern dots-256, since the two additional dots of kantenji patterns 0256, 2567, and 02567 are placed above the base 6-dot cell, instead of below, as in standard 8-dot braille.
The Braille pattern dots-2 ( ⠂) is a 6-dot braille cell with the middle-left dot raised, or an 8-dot braille cell with its mid-high left dot raised. It is represented by the Unicode code point U+2802, and in Braille ASCII with the number "1".
The data message in DotCode is represented with data codewords from 0 to 112 which are encoded with 5-of-9 binary dot patterns. DotCode supports the following features: [ 2 ] : 5.2.1 Natively encodes digits or ASCII charset (between 0 and 127) with A, B and C code sets and extended ASCII values (128 to 255) with Upper Shift;
Yellow dots on white paper, produced by color laser printer (enlarged, dot diameter about 0.1 mm) Printer tracking dots, also known as printer steganography, DocuColor tracking dots, yellow dots, secret dots, or a machine identification code (MIC), is a digital watermark which many color laser printers and photocopiers produce on every printed page that identifies the specific device that was ...
The dot pattern is a two-dimensional barcode; the most common is the proprietary Anoto dot pattern. In the Anoto dot pattern, the paper is divided into a grid with a spacing of about 0.3 mm, a dot is printed near each intersection offset slightly in one of four directions, a camera in the pen typically records a 6 x 6 groups of dots.
Dots and boxes is a pencil-and-paper game for two players (sometimes more). It was first published in the 19th century by French mathematician Édouard Lucas , who called it la pipopipette . [ 1 ] It has gone by many other names, [ 2 ] including dots and dashes , game of dots , [ 3 ] dot to dot grid , [ 4 ] boxes , [ 5 ] and pigs in a pen .
So the pattern with dots 1-2-5 raised would yield (00010011) 2, equivalent to (13) 16 or (19) 10. The mapping can also be computed by adding together the hexadecimal values, seen at right, of the dots raised. So the pattern with dots 1-2-5 raised would yield 1 16 +2 16 +10 16 = 13 16. Whether computed directly in hexadecimal, or indirectly via ...