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  2. Sprite comic - Wikipedia

    en.wikipedia.org/wiki/Sprite_comic

    The 1998 webcomic Neglected Mario Characters was the first sprite comic to appear on the internet, [1] though Bob and George was the first sprite comic to gain widespread popularity. Starting its run in 2000, Bob and George utilizes sprites from the Mega Man series of games, with most of the characters being taken directly from the games.

  3. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  4. Sonic CD - Wikipedia

    en.wikipedia.org/wiki/Sonic_CD

    Visually, the game was designed to resemble CG imagery; the Sonic sprite on the title screen was based on a Sonic figurine by Taku Makino that the team photographed and scanned. [14] Sonic CD marks the debuts of Amy Rose and Metal Sonic, both designed by Hoshino. Although Hoshino created Amy's in-game graphics, many staff members contributed ...

  5. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    TexturePacker - sprite sheet packer with graphical user interface and tons of options. Works with almost all game engines. LibGDX texture packer - Open source texture packer utility from libGDX; Texture Atlas Maker - Open source texture atlas utility for 2D OpenGL games.

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Sprites can be positioned or altered by setting attributes used during the hardware composition process. The number of sprites which can be displayed per scan line is often lower than the total number of sprites a system supports. For example, the Texas Instruments TMS9918 chip supports 32 sprites, but only four can appear on the same scan line.

  7. Educational games in the Sonic the Hedgehog series

    en.wikipedia.org/wiki/Educational_games_in_the...

    As Sonic had become Sega's mascot, Sega released two educational games featuring characters from the Sonic franchise, Sonic the Hedgehog's Gameworld and Tails and the Music Maker. [ 8 ] [ 10 ] Gameworld was developed by Aspect Co. , [ 11 ] the studio that produced the majority of the Game Gear Sonic games. [ 12 ]

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Source code was released under a commercial license Wintermute Engine: C++: 2010 C-like syntax No 2.5D Windows: The White Chamber, Ghost in the Sheet, Dark Fall: Lost Souls, Face Noir: Donationware, MIT, LGPL: Lite version lacks 3D Actor function World Builder: 1986 No 2D System 3: Lost Crystal: Freeware: WorldForge: C++: 1998 Lua (client ...

  9. Sonic Classic Collection - Wikipedia

    en.wikipedia.org/wiki/Sonic_Classic_Collection

    Sonic Classic Collection is a 2010 video game compilation developed by Creative Assembly and published by Sega exclusively for the Nintendo DS.It contains the four main Sonic the Hedgehog platform games originally released for the Sega Genesis: Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic the Hedgehog 3 (1994), and Sonic & Knuckles (1994).