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Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.
Thus, when sound cards (which can output complex sounds independent from the CPU once initiated) became mainstream in the PC market after 1990, they quickly replaced the PC speaker as the preferred output device for sound effects. Most newly-released PC games stopped supporting the speaker during the second half of the 1990s.
THX introduced Spatial Audio in 2018, a new positional audio solution for an immersive 360-degree sound experience through headphones and speakers. [31] The technology was used on the Kraken gaming headset for simulated 7.1 surround sound. These headphones were included with a Spatial Audio app. This would be later used on Windows 10 devices. [32]
Audio stereo power amplifier made by McIntosh The internal view of a Mission Cyrus 1 Hi Fi integrated audio amplifier (1984) [1]. An audio power amplifier (or power amp) amplifies low-power electronic audio signals, such as the signal from a radio receiver or an electric guitar pickup, to a level that is high enough for driving loudspeakers or headphones.
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Naim power amplifiers are given numbers according to their power output into nominal load of 4 ohms. The company's first amplifier, the NAP 160, is a two-channel power amplifier with an output of 60 watts per channel; the NAP 135, which is a one-channel amplifier based on the same design as the NAP 250 rated at 135 watts. A custom-built very ...
The Miles Sound System was used in its history by over 7,000 video games across 18 platforms. [4] Computer Gaming World stated in 1994 that "Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers", especially the Sound Blaster .