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  2. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    An analysis of data from the Monitoring the Future survey, the Millennium Cohort Study, and the Youth Risk Behavior Surveillance System found that digital technology use (including, playing video games, watching television, using social media, etc.) accounted for only 0.4% of the variation in adolescent well-being. [44]

  3. Computer addiction - Wikipedia

    en.wikipedia.org/wiki/Computer_addiction

    Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. [12] [13] Social media addiction: Data suggest that participants use social media to fulfill their social needs but are typically dissatisfied ...

  4. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Commonly known as "smartphone addiction", the term "problematic smartphone use" was proposed by researchers to describe similar behaviors presenting without evidence of addiction. [ 1 ] Problematic use can include preoccupation with mobile communication, excessive money or time spent on mobile phones, and use of mobile phones in socially or ...

  5. Digital detox - Wikipedia

    en.wikipedia.org/wiki/Digital_detox

    A digital detox is a time without digital devices, such as smartphones. A digital detox is a deliberate break from digital devices to mitigate screen overuse and promote offline activities. [1] [2] Emerging in response to increasing technology use, the practice addresses concerns about screen addiction’s impact on health and mental well-being ...

  6. Quote of the Moment: 'There's not a graphic arms race here ...

    www.aol.com/news/2011-03-29-quote-moment-graphic...

    People are playing these games on their lunch break at office computers with no administrative access. "There's not a graphic arms race here. There's an art quality arms race, but nobody is racing ...

  7. Quote of the Moment: 'There is no right way to do [social games]'

    www.aol.com/news/2011-11-02-insomniac-games...

    The company has recently created Insomniac Click, its very own social games studio. But forming a social games wing has had deeper effects than simply Quote of the Moment: 'There is no right way ...

  8. Technophilia - Wikipedia

    en.wikipedia.org/wiki/Technophilia

    Technophilia and technophobia are the two extremes of the relationship between technology and society. The technophile regards most or all technology positively, adopts new forms of technology enthusiastically, sees it as a means to improve life, and whilst some may even view it as a means to combat social problems. [3]

  9. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Internet and Technology Addicts Anonymous (ITAA), founded in 2017, is a 12-step program supporting users coping with the problems resulting from compulsive internet and technology use. [116] [117] [118] Some common sub-addictions include smartphone addiction, binge watching addiction, and social media addiction. There are face-to-face meetings ...