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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction reduces latency problems, since there no longer will be a delay between input and client-side visual feedback due to network ping times. However, it also introduces a desynchronization of the client and server game states, which needs to be handled to keep the game playable. [ 1 ]

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  5. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply. The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...

  6. Web cache - Wikipedia

    en.wikipedia.org/wiki/Web_cache

    A forward cache is a cache outside the web server's network, e.g. in the client's web browser, in an ISP, or within a corporate network. [3] A network-aware forward cache only caches heavily accessed items. [4]

  7. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  8. Proxy server - Wikipedia

    en.wikipedia.org/wiki/Proxy_server

    A proxy server may reside on the user's local computer, or at any point between the user's computer and destination servers on the Internet.A proxy server that passes unmodified requests and responses is usually called a gateway or sometimes a tunneling proxy.

  9. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    In computer graphics, double buffering is a technique for drawing graphics that shows less stutter, tearing, and other artifacts.. It is difficult for a program to draw a display so that pixels do not change more than once.