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Microsoft also provides a sleep resource kit tool for Windows which can be used in batch files or the command prompt to pause the execution and wait for some time. [10] Another native version is the timeout command which is part of current versions of Windows. [11]
After servicing the events, the program then goes to sleep again for the next time interval. Certain kinds of heartbeat events or keep-alive signals can be generated by these kinds of programs. The sleep() function call can be repeatedly called for short periods of time to slow the execution of a running program or code.
Ctrl-C (in older Unixes, DEL) sends an INT signal ("interrupt", SIGINT); by default, this causes the process to terminate. Ctrl-Z sends a TSTP signal ("terminal stop", SIGTSTP); by default, this causes the process to suspend execution. [4] Ctrl-\ sends a QUIT signal ; by default, this causes the process to terminate and dump core.
Some of the first 100 MHz DX chips had a buggy HLT state, prompting the developers of Linux to implement a "no-hlt" option for use when running on those chips, [4] but this was fixed in later chips. Intel has since introduced additional processor-yielding instructions. These include: PAUSE in SSE2 intended for spin loops. Available to userspace ...
Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes. They have been described as "functions whose execution you can pause". [1] Melvin Conway coined the term coroutine in 1958 when he applied it to the construction of an assembly program. [2]
In the C Standard Library, signal processing defines how a program handles various signals while it executes. A signal can report some exceptional behavior within the program (such as division by zero), or a signal can report some asynchronous event outside the program (such as someone striking an interactive attention key on a keyboard).
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The following C code examples illustrate two threads that share a global integer i. The first thread uses busy-waiting to check for a change in the value of i : #include <pthread.h> #include <stdatomic.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> /* i is global, so it is visible to all functions.