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All the games in this series are math and reading comprehension oriented educational adventure games aimed at younger children. Games in the treasure series all have the same three stage gameplay format where a special object, whose location can be deduced by answering questions, is needed to reach the next stage.
The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [ 19 ] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [ 20 ]
The game takes place in a magical realm called Treasure Mountain. As the game opens, the Master of Mischief, the common antagonist to the Super Seekers games, uses a weather machine to freeze the mountain in snow and ice and scatters the castle's treasures all over the mountain. The player takes on the role of the Super Seeker, whose job is to ...
Molecular Jig Games Biology N/A 2015 Inanimate Alice: Kate Pullinger: N/A 2005 InLiving: Creative North Studios, Kirklees Neighbourhood Housing: N/A 2008 I.M. Meen: Animation Magic: I.M. Meen: 1995 JumpStart Kindergarten: Fanfare Software, JumpStart Games: JumpStart: 1994 Lola Panda: BeiZ Ltd. Lola Panda: 2012-2014 Math Blaster! Davidson ...
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
Karat et al. found in one study of average computer users in 1999 that the average rate for transcription was 32.5 words per minute, and 19.0 words per minute for composition. [2] In the same study, when the group was divided into "fast", "moderate", and "slow" groups, the average speeds were 40 wpm, 35 wpm, and 23 wpm, respectively.
In 2007 Mathcounts launched the National Math Club as a noncompetitive alternative to the Competition Series. In 2011, Mathcounts launched the Math Video Challenge Program, which was discontinued in 2023. [6] [1] 2020 was the only year since 1984 in which a national competition was not held, due to the COVID-19 pandemic.
Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [ 1 ] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue , whose game engine was used to power the new game with ...
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