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A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic.
The complexity of an elementary function is equivalent to that of its inverse, since all elementary functions are analytic and hence invertible by means of Newton's method. In particular, if either exp {\displaystyle \exp } or log {\displaystyle \log } in the complex domain can be computed with some complexity, then that complexity is ...
If for example PE(0,0) calculates in the first step, PE(0,1) chooses first. The selection of k := (i + j) mod n for PE(i,j) satisfies this constraint for the first step. In the first step we distribute the input matrices between the processors based on the previous rule.
The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:
Classical modular multiplication reduces the double-width product ab using division by N and keeping only the remainder. This division requires quotient digit estimation and correction. The Montgomery form, in contrast, depends on a constant R > N which is coprime to N, and the only division necessary in Montgomery multiplication is division by R.
Toom-1.5 (k m = 2, k n = 1) is still degenerate: it recursively reduces one input by halving its size, but leaves the other input unchanged, hence we can make it into a multiplication algorithm only if we supply a 1 × n multiplication algorithm as a base case (whereas the true Toom–Cook algorithm reduces to constant-size base cases). It ...
Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.
Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...