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Genshin Impact was review bombed on the Google Play Store as a result of some players being dissatisfied with the extent of the game's free premium content for its one-year anniversary. Negative reviews targeting Genshin Impact were also posted in review sections for other unrelated mobile games. [53] [54]
Reported by Bloomberg, metaphorically speaking, Cai Wu, head of China's Ministry of Culture, said "We want to open the window a crack to get some fresh air, but we still need a screen to block the flies and mosquitoes.". [15] Several video games have been banned in China due to unfavorable views on war, history, and government.
The player may freely explore an open-world map. Here Aether, the male Traveler, is seen gliding, but the player can switch to other party members. Genshin Impact is an open-world, action role-playing game that allows the player to control one of four interchangeable characters in a party. [4]
Banned for discrediting China's national image. The Chinese government claims that the game shows a "cultural invasion". [38] Command & Conquer: Generals: Banned for "smearing the image of China and the Chinese army", although the game presents China as a protagonist and glorifies the People's Liberation Army. [39]
A free-to-play action role-playing game, supported through monetization including loot boxes. The U.S. Federal Communication Commission found that Genshin Impact improperly targeted loot boxes to players under 16 years old with the use of dark patterns and failed to properly disclose the odds of acquiring certain items from loot boxes. MiHoYo ...
There have been a number of controversies surrounding race and video games, including public debates about Resident Evil 5, [36] Sid Meier's Civilization IV: Colonization, [37] Left 4 Dead 2, BioShock Infinite, Homefront, World of Warcraft, [38] Grand Theft Auto: Vice City, and Genshin Impact. [39] [40]
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The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boom for the industry ...
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