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  2. EdisonLearning - Wikipedia

    en.wikipedia.org/wiki/EdisonLearning

    The company was founded in 1992 as the Edison Project, largely the brainchild of Chris Whittle.Other people involved were Tom Ingram (campaign manager and chief of staff to Lamar Alexander, who was a former Governor of Tennessee and United States Secretary of Education 1991–1993), Benno C. Schmidt, Jr., John Chubb (political scientist from the Hoover and Brookings Institutions), and Chester ...

  3. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    Active learning is the opposite of passive learning; it is learner-centered, not teacher-centered, and requires more than just listening; the active participation of each and every student is a necessary aspect in active learning. Students must be doing things and simultaneously think about the work done and the purpose behind it so that they ...

  4. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Blumenfeld et al. elaborate on the processes of Project-based learning: "Project-based learning is a comprehensive perspective focused on teaching by engaging students in investigation. Within this framework, students pursue solutions to nontrivial problems by asking and refining questions, debating ideas, making predictions, designing plans ...

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  6. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Active learning requires the learner to understand and use design grammars of the semiotic domain in which he/she is learning. Critical learning has occurred when the learner can engage with, reflect upon, critique, and change elements of the design. Design Principle: Learning about design principles and appreciating the design.

  8. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  9. Service-learning - Wikipedia

    en.wikipedia.org/wiki/Service-learning

    A Service Learning Project at Butam organized by MaxPac Travel for Catholic Junior College students. January 15, 2009. Tay Yong Seng. Service-learning is an educational approach that uses community service to meet both classroom learning objectives and societal needs. It has been used with students of all grades and stages.