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The fictional metal duranium is referred to in many episodes of Star Trek as extremely hard alloys used in starship hulls and hand-held tools. Dureum Lensman: The fictional synthetic metal dureum has a higher moment of inertia than regular materials. It takes more work to move or stop moving than other objects of the same mass. Dust RWBY
One tool to make this measurement is the sclerometer. Another tool used to make these tests is the pocket hardness tester. This tool consists of a scale arm with graduated markings attached to a four-wheeled carriage. A scratch tool with a sharp rim is mounted at a predetermined angle to the testing surface.
A stress test (sometimes called a torture test) of hardware is a form of deliberately intense and thorough testing used to determine the stability of a given system or entity.
Some of the important characteristics of materials are : strength, durability, flexibility, weight, resistance to heat and corrosion, ability to cast, welded or hardened, machinability, electrical conductivity, etc. [3] In contemporary design, sustainability is a key consideration in material selection. [4]
Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.
Mohs hardness kit, containing one specimen of each mineral on the ten-point hardness scale. The Mohs scale (/ m oʊ z / MOHZ) of mineral hardness is a qualitative ordinal scale, from 1 to 10, characterizing scratch resistance of minerals through the ability of harder material to scratch softer material.
The biggest change from the LEGO Mindstorms NXT and NXT 2.0 to the EV3 is the technological advances in the programmable brick. The main processor of the NXT was an ARM7 microcontroller, whereas the EV3 has a more powerful ARM9 CPU running Linux.
Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.