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Menus – menus to exit, change options, delete files, change settings, etc. Game progression – the player's current score, money, lap, or level (as in stage or as in experience points ). This might also include the character's current task or quest.
Context sensitive actions may be perceived as dumbing down of the user interface, leaving the operator at a loss as to what to do when the computer decides to perform an unwanted action. Additionally non-automatic procedures may be hidden or obscured by the context sensitive interface causing an increase in user workload for operations the ...
Text-based menu in an application program Text-based menu (German) with selection by cursor keys or mouse. A computer using a command line interface may present a list of relevant commands with assigned short-cuts (digits, numbers or characters) on the screen. Entering the appropriate short-cut selects a menu item.
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A menu bar is displayed horizontally across the top of the screen and/or along the tops of some or all windows. A pull-down menu is commonly associated with this menu type. When a user clicks on a menu option the pull-down menu will appear. [3] [4] A menu has a visible title within the menu bar. Its contents are only revealed when the user ...
A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing. In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. [1]
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
A graphical user interface (GUI) showing various elements: radio buttons, checkboxes, and other elements. A graphical user interface, or GUI (/ ˈ ɡ uː i / [1] [2] GOO-ee), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation.