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Ball-in-a-maze puzzle; Brain teaser; Chess puzzle. Chess problem; Computer puzzle game; Cross Sums; Crossword puzzle; Cryptic crossword; Cryptogram; Maze. Back from the klondike; Ball-in-a-maze puzzle; Mechanical puzzle. Ball-in-a-maze puzzle; Burr puzzle; Word puzzle. Acrostic; Daughter in the box; Disentanglement puzzle; Edge-matching puzzle ...
Maze game is a video game genre first described by journalists during the 1980s to describe any game in which the entire playing field is a maze. The player must escape monsters, outrace an opponent, or navigate the maze within a time limit.
NeuroDancer: Journey Into the Neuronet! is a 1994 adult action-maze video game developed by American studio Electric Dreams and published by PIXIS Interactive in North America for the 3DO Interactive Multiplayer, Macintosh and Windows.
This is a list of games in the 2017 version of British game show The Crystal Maze, sorted by zone. The coloured backgrounds denote the type of game: - Mental - Mystery - Physical - Skill ALIS - Automatic Lock-in Situation Aztec Zone Name of game Explanation Time ALIS Balancing scales Use a raft to retrieve sandbags and balance a set of scales to release the crystal 3:00 None Word wheel Turn ...
He designed the world's first cornfield maize maze in 1993 and over 400 since, and has set 7 Guinness World Records. He has created water mazes, most notably the award-winning Beatles Maze (with Randoll Coate and Graham Burgess), and the Jersey Water Maze. He pioneered the genre of Path-in-Grass Mazes, and has created over a dozen around the world.
Perplexus, originally released as Superplexus, is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning it, players try to maneuver a small steel ball through a complex maze along narrow plastic tracks. The maze has many steps (varying across puzzles).
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
The Porteus Maze test (PMT) is a psychological test. It is designed to measure psychological planning capacity and foresight. It is a nonverbal test of intelligence. It was developed by University of Hawaii psychology Professor Stanley Porteus. [1] The test consists of a set of mazes for the subject to solve. The mazes are of varying complexity.