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Outlast is a 2013 first-person psychological survival horror video game developed and published by Red Barrels. It revolves around freelance investigative journalist Miles Upshur, who decides to investigate Mount Massive Asylum, a remote psychiatric hospital, located deep in the mountains of Lake County, Colorado.
This category is for video games which have levels or scenes set in psychiatric hospitals, and lunatic asylums. Pages in category "Video games set in psychiatric hospitals" The following 76 pages are in this category, out of 76 total.
The game is being authored by Agustín Cordes, who previously designed the game Scratches for the now-defunct developer Nucleosys. [1] Taking place in a fictional insane asylum called the Hanwell Mental Institute, players will be able to fully explore the institute, which is partially based on elements of real asylums. [ 2 ]
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Bedlam is a TRS-80 based text adventure game written for the TRS-80 by Robert Arnstein and released by Tandy Corporation in 1982. [1] It was ported to the TRS-80 Color Computer. [2] The object of the game is to escape a lunatic asylum. There are several ways to escape but only one random exit is active each time the game is loaded.
In the game, the player assumes the role of Mustafa, an Iranian asylum seeker being held at Woomera Immigration Reception and Processing Centre. Mustafa's request for asylum has been denied, and, fearing that he will be killed by the Iranian government upon his repatriation to Iran, he decides to attempt to escape Woomera.
Edna & Harvey: The Breakout is an adventure game in the same vein as LucasArts' pre-1994 games created using the SCUMM engine. The game screen shows a two-dimensional cartoon world where Edna, the playable character, is incarcerated within a mental hospital. The player is able to talk to objects and people, use items, and interact with things ...
999 features nine main characters, who are forced to participate in the Nonary Game by an unknown person code-named Zero. [2] For the majority of the game, the characters adopt code names to protect their identities due to the stakes of the Nonary Game—most of their names are ultimately revealed over the course of the game, and for several their true identities are important to the plot. [10]