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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override. In addition to the modifiers that are used for method overriding, C# allows the hiding of an inherited property or method.

  3. Non-virtual interface pattern - Wikipedia

    en.wikipedia.org/wiki/Non-virtual_interface_pattern

    The non-virtual interface pattern (NVI) controls how methods in a base class are overridden. Such methods may be called by clients and overridable methods with core functionality. [1] It is a pattern that is strongly related to the template method pattern. The NVI pattern recognizes the benefits of a non-abstract method invoking the subordinate ...

  4. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    These methods are implemented in the same base class as the template method, but with empty bodies (i.e., they do nothing). Hook methods exist so that subclasses can override them, and can thus fine-tune the action of the algorithm without the need to override the template method itself. In other words, they provide a "hook" on which to "hang ...

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    class Object {public: virtual void update {// no-op} virtual void draw {// no-op} virtual void collide (Object objects []) {// no-op}}; class Visible: public Object {Model * model; public: virtual void draw override {// code to draw a model at the position of this object}}; class Solid: public Object {public: virtual void collide (Object objects []) override {// code to check for and react to ...

  6. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    override - Specifies that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class. readonly - Declares a field that can only be assigned values as part of the declaration or in a constructor in the same class.

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.

  8. Call super - Wikipedia

    en.wikipedia.org/wiki/Call_super

    Call super is a design pattern in which a particular class stipulates that in a derived subclass, the user is required to override a method and call back the overridden function itself at a particular point. The overridden method may be intentionally incomplete, and reliant on the overriding method to augment its functionality in a prescribed ...

  9. Virtual function - Wikipedia

    en.wikipedia.org/wiki/Virtual_function

    In object-oriented programming, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or reference of the base class type instead of the derived class type. If there are base class methods overridden by the derived class, the method actually called by such a reference or pointer can be ...