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  2. Reverse video - Wikipedia

    en.wikipedia.org/wiki/Reverse_video

    A value of 1 becomes 254, 2 of 253, and so on: n is swapped for r - n, for r levels of brightness. This is occasionally called a ones' complement . If the source image is of middle brightness, reverse video can be difficult to see, 127 becomes 128 for example, which is only one level of brightness different.

  3. Bit-reversal permutation - Wikipedia

    en.wikipedia.org/wiki/Bit-reversal_permutation

    0 8 4 12 2 10 6 14 1 9 5 13 3 11 7 15 Each permutation in this sequence can be generated by concatenating two sequences of numbers: the previous permutation, with its values doubled, and the same sequence with each value increased by one.

  4. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  5. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    EGA: 15.7 kHz (CGA compatible mode) or 21.8 kHz horizontal scan, 60 Hz vertical scan; VGA: 31.5 kHz horizontal scan, 60 or 70 Hz vertical scan. No support for CGA/EGA timings. CGA/EGA resolutions are transmitted to the monitor at VGA compatible timings. XGA: 35.5 kHz horizontal scan, 87 Hz (43.5 Hz interlaced) vertical scan (plus VGA modes)

  6. DisplayPort - Wikipedia

    en.wikipedia.org/wiki/DisplayPort

    [8]: §2.1.1 The link can be re-negotiated at any time if a loss of synchronization is detected. [8]: §1.7.3 Audio data is transmitted across the main link during the video blanking intervals (short pauses between each line and frame of video data). [8]: §2.2.5.3

  7. Composite monitor - Wikipedia

    en.wikipedia.org/wiki/Composite_monitor

    Many computers incorporated a display. From the late 1970s stand-alone composite monitors came into use, including by the Apple II, [1] VIC-20, Commodore 64, Atari 8-bit computers, IBM PC with CGA card, [2] some IBM PC compatibles, Hewlett-Packard 200 series, [3] and other home and business computers of the 1980s. These computers had composite ...

  8. Contrast ratio - Wikipedia

    en.wikipedia.org/wiki/Contrast_ratio

    An LCD technology is dynamic contrast (DC), also called advanced contrast ratio (ACR), and smart contrast ratio (SCR [4]) and various other designations.When there is a need to display a dark image, a display that supports dynamic contrast underpowers the backlight lamp (or decreases the aperture of the projector's lens using an iris), but proportionately amplifies the transmission through the ...

  9. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    Used in some desktop and professional monitors. 5:4 (1.25:1) 1280×1024: Common until the early 2000s. 4:3 (1. 3:1) 1024×768, 1600×1200 The standard aspect ratio for computer software, videogames, and analog video until the 2000s, as well as for early 35 mm film. Used on some modern devices such as the iPad. 3:2 (1.5:1)