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Resident Evil 4 [a] is a 2023 survival horror game developed and published by Capcom. A remake of the 2005 game Resident Evil 4, it was released for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on March 24, 2023. Versions for iOS, [b] and macOS were released on December 20, 2023.
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The 2023 Resident Evil 4 remake sold more than three million copies in its first two days of release. [85] It sold four million copies in its first two weeks, making it one of the fastest-selling Resident Evil games. [77] In Japan, it was the best-selling retail game in its first week, selling 89,662 copies on PlayStation 5 and 85,371 on ...
In Japan, Resident Evil 4 and Resident Evil - Code: Veronica were released on a single disc with the title Biohazard Revival Selection on September 8, 2011. [95] For North America and Europe, both games, including Resident Evil 4 HD, were only released as downloads on Xbox Live Games on Demand and PlayStation Network. [96]
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3, which was released in 2007. It is also the motion sensor used to track the PlayStation VR virtual reality headset.
Remake of the original game. [435] Resident Evil 3: Nemesis: 1999 Resident Evil 3: 2020 Remake of the original game. [436] Resident Evil – Code: Veronica: 2000 Dreamcast, PlayStation 2, GameCube: Resident Evil: Code Veronica X HD: 2011 PlayStation 3, Xbox 360 Remastered to support high-definition. [437] Resident Evil: 2002 GameCube, Wii ...
Resident Evil 4 HD Project is a mod for the Steam version of the survival horror video game Resident Evil 4. Created by a duo of modders, Albert Marin and Cris Morales, [1] its purpose is to update the original remaster to the most thorough level possible and provide a "definitive graphical experience". While in the planning stages since 2008 ...
The Grim Fandango designer Tim Schafer chose the system as it allowed the developers to create "cinematic" camera cuts without disrupting the controls. [4] Shinji Mikami , the director of the first Resident Evil (1996), felt the use of fixed camera perspectives and tank controls made the game scarier.