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Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...
German musician Daniel Rosenfeld had been making music under the moniker C418 since he was 15 years old, and was influenced by the electronic work of Aphex Twin. [1] From 2007, he became active on online indie game community TIGSource where he met Markus Persson, who was still in the early stages of developing Minecraft. [2]
In 2019, his posts were censured by Microsoft, who subsequently removed mentions of his name from Minecraft (excluding one instance in the game's end credits) and did not invite him to the game's tenth anniversary celebration. In 2015, he co-founded a separate game studio called Rubberbrain, which was relaunched in 2024 as Bitshift Entertainment.
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
A 2013 IGN article and video listed 2b2t's spawn area as one of the six best things in Minecraft, describing the server as the "end boss" of Minecraft servers, a celebration of destruction and indifference. The article noted 2b2t's propensity towards griefing, the use of hacked clients, and player-built obscenities; and stated that players with ...
Refers to the transmission of data over wires, such as copper cables, fibre optic or coaxial cable, as opposed to wireless communication. [13] [14] Physical media (media storage) Refers to the storage of data on physical objects, such as paper, photographs, video tapes, or optical disks, as opposed to cloud storage or streaming media. [15] [16 ...
Reconstruction of Ötzi's copper axe (c. 3300 BCE). The Copper Age, also called the Eneolithic or the Chalcolithic Age, has been traditionally understood as a transitional period between the Neolithic and the Bronze Age, in which a gradual introduction of the metal (native copper) took place, while stone was still the main resource utilized.
In the 1960s and 1970s large copper mining operations by U.S. companies were nationalized in many of the main copper producing countries. [17] Thus by the 1980s state owned enterpises overtook the dominant role U.S. companies like Anaconda Copper and Kennecott had had until then. [ 17 ]