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Iterative Stencil Loops (ISLs) or Stencil computations are a class of numerical data processing solution [1] which update array elements according to some fixed pattern, called a stencil. [2] They are most commonly found in computer simulations , e.g. for computational fluid dynamics in the context of scientific and engineering applications.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .
While code is the most common resource selected for reuse, other assets generated during the development cycle may offer opportunities for reuse: software components, test suites, designs, documentation, and so on. [7] The software library is a good example of code reuse. Programmers may decide to create internal abstractions so that certain ...
The ability to reuse can be viewed as the ability to build larger things from smaller parts, and to identify commonality among the parts. Reusability is often a required characteristic of platform software. Reusability brings several aspects to software development that do not need to be considered when reusability is not required.
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
stencil; alpha; window ID; As a scene is drawn, drawing primitives (the basic elements of graphics output, such as points, lines, circles, text etc. [1]) are rasterized into fragments which are textured and combined with the existing frame buffer. How a fragment is combined with the data already in the frame buffer depends on various settings.
Other rendering techniques, such as portal rendering, use the stencil buffer in other ways; for example, it can be used to find the area of the screen obscured by a portal and re-render those pixels correctly. The stencil buffer and its modifiers can be accessed in computer graphics by using APIs like OpenGL, Direct3D, Vulkan or Metal.
Software visualization [1] [2] or software visualisation refers to the visualization of information of and related to software systems—either the architecture of its source code or metrics of their runtime behavior—and their development process by means of static, interactive or animated 2-D or 3-D [3] visual representations of their structure, [4] execution, [5] behavior, [6] and evolution.