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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    [5] Movable Object Block, or MOB, was used in MOS Technology's graphics chip literature. Commodore, the main user of MOS chips and the owner of MOS for most of the chip maker's lifetime, instead used the term sprite for the Commodore 64. OBJs (short for objects) is used in the developer manuals for the NES, Super NES, and Game Boy.

  4. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  5. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    The Kopf–Lischinski algorithm is a novel way to extract resolution-independent vector graphics from pixel art described in the 2011 paper "Depixelizing Pixel Art". [23] A Python implementation is available. [24] The algorithm has been ported to GPUs and optimized for real-time rendering. The source code is available for this variant. [25]

  6. Sonic Triple Trouble 16-Bit - Wikipedia

    en.wikipedia.org/wiki/Sonic_Triple_Trouble_16-Bit

    Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [ a ] in the style of the Sonic the Hedgehog games released for the Sega Genesis .

  7. File:Pixel grid 4000x2000.svg - Wikipedia

    en.wikipedia.org/wiki/File:Pixel_grid_4000x2000.svg

    English: Grid of resolution 4000x2000 with 10-pixel-wide lines every 500 pixels. Date: 28 September 2016: Source: ... 16, 28 September 2016: 4,000 × 2,000 (4 KB)

  8. Sonic the Hedgehog 2 (8-bit video game) - Wikipedia

    en.wikipedia.org/wiki/Sonic_the_Hedgehog_2_(8...

    Sonic the Hedgehog 2 [a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear.It is the sequel to the 8-bit Sonic the Hedgehog (1991) and follows Sonic as he attempts to get the Chaos Emeralds back to rescue his friend Miles "Tails" Prower from Dr. Robotnik.

  9. Pixel Game Maker MV - Wikipedia

    en.wikipedia.org/wiki/Pixel_Game_Maker_MV

    Pixel Game Maker MV at time of release could only produce games for Windows OS. However, since version 1.0.3 the engine could export games suitable for the Nintendo Switch. [8] [9] Developers are required to enter into a partnership with Kadokawa Corporation to release games on the Nintendo platform, which supports resolutions of 1280:720. [10]